Dauntless Seeker of Horizons: Difference between revisions

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Created page with "right|300 px {{WIP}}TBD This campaign used the Exalted game system. =Stats= Motivation: Find a new home for humanity-if it exists! Caste: Moonsilver..."
 
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[[File:Seeker.jpg|right|300 px]]  
[[File:Seeker.jpg|right|300 px]]  
{{WIP}}TBD
For a time, I played in a short-lived Exalted game on the Roll20 site.  The Exalted characters were all Alchemical, and it took place in the body of the machine god.  My character was imagined as an explorer, which might've come more into play had we ever gotten out of the city the campaign started in.


This campaign used the Exalted game system.
This campaign used the Exalted game system.  I used the City of Heroes character creator to build a look for the character so I could picture him in my head.


=Stats=
=Stats=
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Strength: Personal Gravity Manipulation Apparatus
Strength: Personal Gravity Manipulation Apparatus


Dexterity: Protosynthetic Aummunition Replicator, Accelerated Response System (Lower), Precalculated Evasion System (Valor Flaw of Alchemical Invulnerability), Dynamic Reaction Enhancement System
Dexterity: Protosynthetic Ammunition Replicator, Accelerated Response System (Lower), Precalculated Evasion System (Valor Flaw of Alchemical Invulnerability), Dynamic Reaction Enhancement System


Stamina: Strain-Resistant Chassis Modification (x2)
Stamina: Strain-Resistant Chassis Modification (x2)

Latest revision as of 08:25, 25 August 2019

For a time, I played in a short-lived Exalted game on the Roll20 site. The Exalted characters were all Alchemical, and it took place in the body of the machine god. My character was imagined as an explorer, which might've come more into play had we ever gotten out of the city the campaign started in.

This campaign used the Exalted game system. I used the City of Heroes character creator to build a look for the character so I could picture him in my head.

Stats

Motivation: Find a new home for humanity-if it exists!

Caste: Moonsilver

Anima Banner: Moonsilver circuit with electrical pulses running along its pathways.

Attributes: Strength 3, Dexterity 5, Stamina 2; Charisma 3, Manipulation 2, Appearance 4; Perception 5, Intelligence 3, Wits 3

Abilities: Archery 2, Awareness 3, Dodge 4, Resistance 3, Linguistics 3, Presence 3, Ride 2, Sail 3 (Specialty: Aerial Skiffs), Stealth 3, Survival 3, Lore 2, Craft (Magitech) 1

Backgrounds: Class 3, Artifact 5 (Aerial Skiff 4, 6 Essence Capacitors 6, Assault Crossbow 2, Light Amplification Visor 1, Synthetic Leather Reinforced Buff Jacket 2)

Willpower: 6 (2 spent)

Virtues: Compassion: 2, Conviction: 2, Temperance: 2, Valor: 3 (Conviction channeled)

Essence: 2

Personal Motes: 2 (12 max)

Peripheral Motes: 26 (34 max) (10 used)

Installation Costs: 10

Committed Motes: 8

Charm Slots: Dedicated 5, General 5

Installed Charms: 3rd Dexterity Aug, Personal Gravity Manipulation Apparatus, Protosynthetic Ammunition Replicator, Accelerated Response System (Lower), Precalculated Evasion System, Strain-Resistant Chassis Modification (x2), Optical Shroud, Aura-Dampening Component, Dynamic Reaction Enhancement System

Charm Panoply

Augmentations: Dexterity (3rd), Perception (3rd), Appearance (2nd)

Strength: Personal Gravity Manipulation Apparatus

Dexterity: Protosynthetic Ammunition Replicator, Accelerated Response System (Lower), Precalculated Evasion System (Valor Flaw of Alchemical Invulnerability), Dynamic Reaction Enhancement System

Stamina: Strain-Resistant Chassis Modification (x2)

Appearance: Optical Shroud, Aura-Dampening Component, Radiant Iconography Array

Perception: Imprinted Data Cluster