Dauntless Seeker of Horizons: Difference between revisions
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For a time, I played in a short-lived Exalted game on the Roll20 site. The Exalted characters were all Alchemical, and it took place in the body of the machine god. My character was imagined as an explorer, which might've come more into play had we ever gotten out of the city the campaign started in. | |||
This campaign used the Exalted game system. | This campaign used the Exalted game system. I used the City of Heroes character creator to build a look for the character so I could picture him in my head. | ||
=Stats= | =Stats= |
Latest revision as of 08:25, 25 August 2019
For a time, I played in a short-lived Exalted game on the Roll20 site. The Exalted characters were all Alchemical, and it took place in the body of the machine god. My character was imagined as an explorer, which might've come more into play had we ever gotten out of the city the campaign started in.
This campaign used the Exalted game system. I used the City of Heroes character creator to build a look for the character so I could picture him in my head.
Stats
Motivation: Find a new home for humanity-if it exists!
Caste: Moonsilver
Anima Banner: Moonsilver circuit with electrical pulses running along its pathways.
Attributes: Strength 3, Dexterity 5, Stamina 2; Charisma 3, Manipulation 2, Appearance 4; Perception 5, Intelligence 3, Wits 3
Abilities: Archery 2, Awareness 3, Dodge 4, Resistance 3, Linguistics 3, Presence 3, Ride 2, Sail 3 (Specialty: Aerial Skiffs), Stealth 3, Survival 3, Lore 2, Craft (Magitech) 1
Backgrounds: Class 3, Artifact 5 (Aerial Skiff 4, 6 Essence Capacitors 6, Assault Crossbow 2, Light Amplification Visor 1, Synthetic Leather Reinforced Buff Jacket 2)
Willpower: 6 (2 spent)
Virtues: Compassion: 2, Conviction: 2, Temperance: 2, Valor: 3 (Conviction channeled)
Essence: 2
Personal Motes: 2 (12 max)
Peripheral Motes: 26 (34 max) (10 used)
Installation Costs: 10
Committed Motes: 8
Charm Slots: Dedicated 5, General 5
Installed Charms: 3rd Dexterity Aug, Personal Gravity Manipulation Apparatus, Protosynthetic Ammunition Replicator, Accelerated Response System (Lower), Precalculated Evasion System, Strain-Resistant Chassis Modification (x2), Optical Shroud, Aura-Dampening Component, Dynamic Reaction Enhancement System
Charm Panoply
Augmentations: Dexterity (3rd), Perception (3rd), Appearance (2nd)
Strength: Personal Gravity Manipulation Apparatus
Dexterity: Protosynthetic Ammunition Replicator, Accelerated Response System (Lower), Precalculated Evasion System (Valor Flaw of Alchemical Invulnerability), Dynamic Reaction Enhancement System
Stamina: Strain-Resistant Chassis Modification (x2)
Appearance: Optical Shroud, Aura-Dampening Component, Radiant Iconography Array
Perception: Imprinted Data Cluster