Questron: Difference between revisions
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Who doesn't love disposable mooks? The '''Questron''' series robots were probably the first villains I used as a GM of a campaign in the Marvel Superheros system. They'd show up when I needed something that could put up a tough fight against a team in small numbers. The original conceit was they were a [[wikipedia:Doctor Doom|Doctor Doom]] design, but got proliferated into the wild. | Who doesn't love disposable mooks? The '''Questron''' series robots were probably the first villains I used as a GM of a campaign in the Marvel Superheros system. They'd show up when I needed something that could put up a tough fight against a team in small numbers. The original conceit was they were a [[wikipedia:Doctor Doom|Doctor Doom]] design, but got proliferated into the wild. | ||
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=Mutants and Masterminds Statistics= | =Mutants and Masterminds Statistics= | ||
'''Questron Series''' - PL 8<br/> | |||
<br/> | |||
Strength 10, Stamina -, Agility 6, Dexterity 6, Fighting 0, Intellect -, Awareness 7, Presence -<br/> | |||
<br/> | |||
'''Advantages'''<br/> | |||
All-out Attack, Eidetic Memory, Improved Initiative, Teamwork<br/> | |||
<br/> | |||
'''Skills'''<br/> | |||
Close Combat: Unarmed 6 (+6), Perception 10 (+17)<br/> | |||
<br/> | |||
'''Powers'''<br/> | |||
'''Blast: Blast 10''' (DC 25; Variable Descriptor 2: broad group - Technological)<br/> | |||
'''Comnet: Radio Communication 2''' (Subtle 2: undetectable)<br/> | |||
'''Immunity to Fortitude Effects'''<br/> | |||
<br/> | |||
'''Offense'''<br/> | |||
Initiative +10<br/> | |||
Blast: Blast 10, +6 (DC 25)<br/> | |||
Grab, +0 (DC Spec 20)<br/> | |||
Throw, +6 (DC 25)<br/> | |||
Unarmed, +6 (DC 25)<br/> | |||
<br/> | |||
'''Complications'''<br/> | |||
Power Loss: They are powered by simple electrical batteries, which can be depowered or overlaoded.<br/> | |||
Reputation: Known as leftover robots from Dr. Doom<br/> | |||
<br/> | |||
'''Languages'''<br/> | |||
None<br/> | |||
<br/> | |||
'''Defense'''<br/> | |||
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will Immune<br/> | |||
<br/> | |||
'''Power Points'''<br/> | |||
Abilities 28 + Powers 62 + Advantages 4 + Skills 8 (16 ranks) + Defenses 18 = 120<br/> | |||
<br/> | |||
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com | |||
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved. | |||
[[Category:Marvel Characters|Questron]] | [[Category:Marvel Characters|Questron]] |
Latest revision as of 14:18, 7 October 2024
Who doesn't love disposable mooks? The Questron series robots were probably the first villains I used as a GM of a campaign in the Marvel Superheros system. They'd show up when I needed something that could put up a tough fight against a team in small numbers. The original conceit was they were a Doctor Doom design, but got proliferated into the wild.
Real Name: Questron series, mark IV |
Occupation: Robotic warrior |
Identity: Hard to miss |
Legal Status: Robots don't have a legal standing |
Place of Birth: Wherever you can find materials |
Marital Status: Single (Robots don't have much of a social life, some exceptions notwithstanding) |
Known Relatives: None (unless you count the other models) |
Group Affiliation: Formerly lackeys of Dr. Doom, currently generic lackeys |
Base of Operations: Mobile |
Height: Variable |
Weight: Variable |
Eyes: None, really |
Hair: Bald...like they'd have follicles? |
Strength Level: The original Questrons could lift up to 80 tons. |
Marvel Superheroes Statistics
Questron | |
Fighting | Incredible |
Agility | Incredible |
Strength | Monstrous |
Endurance | Amazing |
Reason | Feeble |
Intuition | Remarkable |
Psyche | Feeble |
Known Superhuman Powers: Questrons have assorted energy/force weaponry doing anywhere from Incredible to Unearthly damage. The Questrons could also be easily modified to fight a specific opponent.
Other Abilities: None.
Contacts: Originally Dr. Doom, but possibly any inventor. Since they lack independent thought, they can't really take advantage of it.
Mutants and Masterminds Statistics
Questron Series - PL 8
Strength 10, Stamina -, Agility 6, Dexterity 6, Fighting 0, Intellect -, Awareness 7, Presence -
Advantages
All-out Attack, Eidetic Memory, Improved Initiative, Teamwork
Skills
Close Combat: Unarmed 6 (+6), Perception 10 (+17)
Powers
Blast: Blast 10 (DC 25; Variable Descriptor 2: broad group - Technological)
Comnet: Radio Communication 2 (Subtle 2: undetectable)
Immunity to Fortitude Effects
Offense
Initiative +10
Blast: Blast 10, +6 (DC 25)
Grab, +0 (DC Spec 20)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)
Complications
Power Loss: They are powered by simple electrical batteries, which can be depowered or overlaoded.
Reputation: Known as leftover robots from Dr. Doom
Languages
None
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will Immune
Power Points
Abilities 28 + Powers 62 + Advantages 4 + Skills 8 (16 ranks) + Defenses 18 = 120
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.