Master Magics: Difference between revisions

From Coreth's Cacophony of Characters
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{WIP}}
{{WIP}}
'''Master Magics''' tbd
'''Master Magics''' was a student of magic, and he eventually joined Omega Force for reasons of his own.  He joined it after their first attack on the Pferdmen, and later when the villain called [[Omega Magitek|Omega]] took over.  He was also with the team when they attacked the [[:Category:Champions|AEF]] in America.  The team was defeated, and extradited to Canada for trial there.


{{MarvelCharBox
{{MarvelCharBox

Revision as of 16:08, 7 October 2024

This page has been marked as a creative work in progress.

The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only.


Master Magics was a student of magic, and he eventually joined Omega Force for reasons of his own. He joined it after their first attack on the Pferdmen, and later when the villain called Omega took over. He was also with the team when they attacked the AEF in America. The team was defeated, and extradited to Canada for trial there.


Real Name: Ralph Machii
Occupation: Criminal Adventurer
Identity: Secret
Legal Status: Unknown, but presumed citizen of Canada
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Group Affiliation: Omega Force
Base of Operations: Mobile
Height: 5’10”
Weight: 165 lbs.
Eyes: Brown
Hair: Black
Strength Level: Master Magics can press up to 200 lbs.


Marvel Superheroes Statistics

Master Magics
Fighting Typical
Agility Excellent
Strength Good
Endurance Typical
Reason Excellent
Intuition Incredible
Psyche Incredible


Known Superhuman Powers: Master Magics gains his powers from magic, in three areas-power of mind, power of universe, and power of other dimensions. He gains the ability to raise his Psyche to Amazing with vapors of enhancement, the power to make people forget with Incredible skill, call upon illusions of Excellent skill, and the powers of the Seraphim of Incredible rank.

Other Abilities: Master Magics knows rune work, and is skilled in occult lore.

Contacts: Master Magics may call upon several of the mystic powers, though that contact may be limited by the War of the Seven Spheres.

Mutants and Masterminds Statistics

TBD