Cavalry

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Occupation: Driver Age: Late Twenties

Appearance: Cavalry looks like a hard man, and it shows in his eyes-when they aren't covered by the visor he uses to protect his eyes at high speeds. His face is rugged, but not in an ugly way-some may see that as attractive. His build is lithe, a track athlete's build. He is a Caucasian man, and wears an abundance of synthleather-both to protect him from the hazards of high speed, and of a fight. He has implants in his right hand to interface with his equipment directly, although his cybernetic implant allows remote operation if needed.

Equipment: Cavalry carries a heavy pistol, suitable for use in one hand. More significantly, he drives a mil-spec motorcycle, "Razer"; this cycle is fast and responsive to his direction, and heavily armed to boot. It sports a set of machine guns and an autocannon for extra punctuation. The vehicle isn't built for stealth, but for shock and awe. As it is better suited for hit and run, it is not heavily armored.

Cyberware: Cavalry's neural interface allows him direct control of a configured device such as vehicles, weapons, recording devices, or electronic systems, although he primarily uses it to interface with "Razer". The Remote Control Module allows an encrypted communication with vehicles and drones equipped with such tech, and he can access several such at once.

Personality: Cavalry is a professional, and acts as one. He doesn't lose his temper, doesn't panic, doesn't lose control. He doesn't get close to many people, having seen enough of them be just a little too slow and become victims of life in the Sprawl.

The Theme Music: https://www.youtube.com/watch?v=KCjYNg1lIe0

This campaign used the Sprawl game system, which is Powered by the Apocalypse.

Stats

Blood: 0 Courage: +2 Grace: +1 Sense: +2 Wisdom: -1

Look: Twinkling eyes, clean cut, sensible clothes, rotund body

Agenda: Have Fun. Damned right!

Moves

   The Little Folk (Courage)
   When you do something clever or sneaky while no one is looking, roll +Courage. On a 7+, you do it, and no one will notice what you did until later. On a 10+, they won't even think to blame you for it unless they know you quite well, or you personally tell them you did it.
   Sting Like A Bee
   When you Keep Them Busy by getting in close and get a 7+, choose one. You can only Sting Like A Bee against those who are larger than you.
       You get them to chase you around, and you both leave the scene.
       You steal something small from them, and they don't notice until they need it or you taunt them with it.
       You get them talking - ask them a question from the Speak Softly list.
       You think fast - ask a question from the Look Closely list.
   Clever Storytellers
   Your people love to collect stories from afar, and they love to share. You know just how to get someone to tell you what you want to hear. When you Speak Softly over stories and games, you may take the 7-9 result without rolling. If you also used Halfling Pipeleaf, take the 10+ result instead.
   Talk Nonsense
   When you Talk Sense by telling grandiose lies with a straight face, roll +Courage. When you Talk Sense and get a 10+, you may also Sting Like A Bee.
   Bottomless Belly
   Whenever you Fill your Belly, you may Use as much Food as you like, and you heal an equal amount of damage. Anyone trying to compete with you can also Use one extra Food to heal an extra point of damage.
   Small Target
   When you Overcome an enemy by getting out of their way, on a 7+, you manage to get completely out of sight - your attacker loses track of you, and you escape from them. On a 12+, everyone loses track of you - tell us where you went, and you're there.

Gear

Mace, 2 use packed lunch (feeds 3), slingshot (ranged w/bullet pouch of 2 ammo)

Couple of friends (Brave and Chef), 1 Bond each

Small Dwarven Army: Body Count, Poke 'Em Good (Fellowship gear)

Bottle of elven wine (2 use, heal, drunk: blood+courage)

Address book with family friends (1 use), to find a friend in any town you go to. A bond exists with that friend.

Halfling pipeleaf (2 use, slow, Drunk: blood); when sharing, (1 use) Speak Softly with them as if you got 7-9.

Bonds

   Only Dunjo knows the Fell Queen's Weaknesses. (All those stories told by halflings probably has that info, and it serves to be a damned good reason why the Queen went after the halflings first.
   Taizik dragged me from my home and on the road to adventure!
   I have mesmerized Eärwen with my stories.
   Grigna has my back when things get tough out here.
   I once told a lie so good that Mason STILL thinks it's true. He told Mason he was just a very short human.