Gamma

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Gamma was a new character designed for use in the AEF (later changed to the Champions after the main Avengers team closed down the AEF along with the West Coast team). He was elected to serve as the team's first chairman, and continued to have the respect of authority figures as a result. A good thing, since his stats were mostly below-average for the game (but with a pretty hard-hitting power). Despite his name and powers, I never did manage to get him to go up against the Hulk.


Real Name: James Hanton
Occupation: Photographer
Identity: Secret
Legal Status: Citizen of the United States with no criminal record
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Group Affiliation: Champions, formerly AEF
Base of Operations: Washington DC
Height: 5'11"
Weight: 160 lbs
Eyes: Brown
Hair: Blond
Strength Level: Gamma can lift up to 200 lbs.


Marvel Superheroes Statistics

Gamma
Fighting Typical
Agility Typical
Strength Typical
Endurance Good
Reason Typical
Intuition Poor
Psyche Good


Known Superhuman Powers: It is as yet unknown if his powers are technological in nature, or inborn in some way. He has shown gamma bolts at Amazing power, and has shown a danger sense of Remarkable ability. He is also a telepath, but only a minor one. His rank is Good.

Other Abilities: Gamma has the journalism talent, sharp weapons skill, and is able to resist domination.

Contacts: As the leader of the AEF, he can ask for help from the United States government in general, and Senator Ronald Care in specific.

Mutants and Masterminds Statistics

Gamma - PL 10

Strength 2, Stamina 3, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 3

Advantages
Accurate Attack, All-out Attack, Daze (Intimidation), Defensive Roll 6, Equipment 1, Improved Aim, Improved Defense, Inventor, Luck 4, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Prone Fighting, Redirect, Uncanny Dodge

Skills
Athletics 6 (+8), Deception 10 (+13), Expertise: Journalism 14 (+14), Insight 10 (+10), Intimidation 10 (+13), Investigation 6 (+6), Perception 6 (+6), Persuasion 2 (+5), Ranged Combat: Radiation Gauntlets 10 (+10), Sleight of Hand 12 (+12), Technology 10 (+10), Vehicles 10 (+10)

Powers
Dangersense: Senses 1 (Danger Sense: Mental)
Radiation Gauntlets (Removable)

Gamma Beam: Blast 10 (DC 25)
Gamma Burst: Burst Area Damage 10 (Alternate; DC 25; Burst Area 2: 60 feet radius sphere, DC 20; Tiring)
Gamma Cone: Cone Area Damage 6 (Alternate; DC 21; Cone Area 2: 120 feet cone, DC 16)
Gamma Explosion: Burst Area Blast 5 (Alternate; DC 20; Burst Area 2: 60 feet radius sphere, DC 15)

Telepathy: Mental Communication 1 (Sense Type: Mental; Subtle: encrypted)

Equipment
Undercover Shirt

Offense
Initiative +0
Gamma Beam: Blast 10, +10 (DC 25)
Gamma Burst: Burst Area Damage 10 (DC 25)
Gamma Cone: Cone Area Damage 6 (DC 21)
Gamma Explosion: Burst Area Blast 5 (DC 20)
Grab, +0 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +0 (DC 17)

Complications
Motivation: Doing Good
Temper: Gamma's a bit of a hothead at times

Languages
English

Defense
Dodge 9, Parry 9, Fortitude 9, Toughness 11/3, Will 10

Power Points
Abilities 16 + Powers 24 + Advantages 23 + Skills 53 (106 ranks) + Defenses 34 = 150

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