Dunjo Trotter

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Dunjo is a halfling. He's got twinkling eyes that always seem to be laughing, is clean cut and dressed sensibly. He's in great shape for a halfling...if you consider a sphere a shape.

The halflings of this world are storytellers, passing on myth and legend interchanged with fact, so it's almost impossible to be sure if any given story is true. They are a people who prize laughter, which is the reason why they hate the Fell Queen who has crushed the spirits of so many. But because they fear her, they mostly keep to themselves, willing to entertain visitors, but unwilling to venture out of their homeland in the Rolling Hills...with a few notable exceptions. Such as Dunjo, and his personal chef (love his food!) and a brave halfling warrior (because Dunjo excels at getting into trouble).

This campaign used the Fellowship game system, which is Powered by the Apocalypse.

Stats

Blood: 0 Courage: +2 Grace: +1 Sense: +2 Wisdom: -1

Look: Twinkling eyes, clean cut, sensible clothes, rotund body

Agenda: Have Fun. Damned right!

Moves

  • The Little Folk (Courage)
    • When you do something clever or sneaky while no one is looking, roll +Courage. On a 7+, you do it, and no one will notice what you did until later. On a 10+, they won't even think to blame you for it unless they know you quite well, or you personally tell them you did it.
  • Sting Like A Bee
    • When you Keep Them Busy by getting in close and get a 7+, choose one. You can only Sting Like A Bee against those who are larger than you.
      • You get them to chase you around, and you both leave the scene.
      • You steal something small from them, and they don't notice until they need it or you taunt them with it.
      • You get them talking - ask them a question from the Speak Softly list.
      • You think fast - ask a question from the Look Closely list.
  • Clever Storytellers
    • Your people love to collect stories from afar, and they love to share. You know just how to get someone to tell you what you want to hear. When you Speak Softly over stories and games, you may take the 7-9 result without rolling. If you also used Halfling Pipeleaf, take the 10+ result instead.
  • Talk Nonsense
    • When you Talk Sense by telling grandiose lies with a straight face, roll +Courage. When you Talk Sense and get a 10+, you may also Sting Like A Bee.
  • Bottomless Belly
    • Whenever you Fill your Belly, you may Use as much Food as you like, and you heal an equal amount of damage. Anyone trying to compete with you can also Use one extra Food to heal an extra point of damage.
  • Small Target
    • When you Overcome an enemy by getting out of their way, on a 7+, you manage to get completely out of sight - your attacker loses track of you, and you escape from them. On a 12+, everyone loses track of you - tell us where you went, and you're there.

Gear

Mace, 2 use packed lunch (feeds 3), slingshot (ranged w/bullet pouch of 2 ammo)

Couple of friends (Brave and Chef), 1 Bond each

Small Dwarven Army: Body Count, Poke 'Em Good (Fellowship gear)

Bottle of elven wine (2 use, heal, drunk: blood+courage)

Address book with family friends (1 use), to find a friend in any town you go to. A bond exists with that friend.

Halfling pipeleaf (2 use, slow, Drunk: blood); when sharing, (1 use) Speak Softly with them as if you got 7-9.

Bonds

  • Only Dunjo knows the Fell Queen's Weaknesses. (All those stories told by halflings probably has that info, and it serves to be a damned good reason why the Queen went after the halflings first).
  • Taizik dragged me from my home and on the road to adventure!
  • I have mesmerized Eärwen with my stories.
  • Grigna has my back when things get tough out here.
  • I once told a lie so good that Mason STILL thinks it's true. He told Mason he was just a very short human.