Electrode III

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This character was my nod to intelligent robots that seemed alive-although when I began doing writing with this character, I decided to change that up a bit by making Electrode III a shell for an amnesiac, non-corporeal alien. Thus, the alien actually thought he was a sentient robot. It wouldn't be until he had some encounters with Genios that the blinders came off.

The character, keeping in with the robotic theme, had electricty-based powers, both in projection and absorption. Unfortunately, and non-intuitively, the robotic shell had no armor of its own, which was a weak point at the time. That's the nature of semi-randomly created characters.


Real Name: Electrode series, Mark III
Occupation: Adventurer
Identity: Publicly known
Legal Status: Questionable at best-he may have honorary citizenship in the United States
Place of Birth: Detroit, Michigan
Marital Status: N/A
Known Relatives: Mike Steele ("Creator")
Group Affiliation: Fate Incorporated, formerly the Hunters
Base of Operations: Washington DC
Height: 6'1"
Weight: 300 lbs
Eyes: N/A
Hair: N/A
Strength Level: Electrode can press up to 10 tons.


Marvel Superheroes Statistics

Electrode III
Fighting Incredible
Agility Excellent
Strength Incredible
Endurance Remarkable
Reason Remarkable
Intuition Incredible
Psyche Amazing


Known Superhuman Powers: Electrode has a great control over electricity. He is Amazingly resistant to it, can control it Remarkably, and can utilize electrons to fly at Good rank, or at 120 MPH. He can also channel the electricity through him to deliver a shock of Remarkable intensity.

Other Abilities: Electrode has been programmed with Martial Arts C, and knowledge in computers and tinkering. Electrode also has an Unearthly knowledge of all bad puns and jokes ever made.

Contacts: Electrode may call upon his own race, which has no translatable name; he was one of their "police officers", for lack of a better term.

Mutants and Masterminds Statistics

Electrode III - PL 10

Strength 7, Stamina -, Agility 3, Dexterity 5, Fighting 6, Intellect 5, Awareness 4, Presence 3

Advantages
Chokehold, Improved Grab, Improved Hold, Power Attack

Skills
Close Combat: Shock 6 (+12), Close Combat: Unarmed 6 (+12), Expertise: Puns 2 (+7), Ranged Combat: Electrical Assault 6 (+11), Technology 4 (+9)

Powers
Electrical Control

Drain Electricity: Weaken 5 (Resisted by: Fortitude, DC 15; Increased Range: ranged; Limited: Electricity Based powers/abilities Only)
Electrical Absorption
Electrical Absorption: Energy Absorption 5 (Absorbs: Electricity, Boost: Strength)
Repair: Healing 5 (Limited: Self Only)
Electrical Assault: Blast 5 (electricity, DC 20)
Shock: Damage 8 (electricity, DC 23)

Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
Metal Armor: Protection 5 (+5 Toughness; Impervious)
Power-Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Unliving: Immunity 30 (Fortitude Effects)

Offense
Initiative +3
Drain Electricity: Weaken 5, +11 (DC Fort 15)
Electrical Assault: Blast 5, +11 (DC 20)
Grab, +6 (DC Spec 17)
Shock: Damage 8, +12 (DC 23)
Throw, +5 (DC 22)
Unarmed, +12 (DC 22)

Complications
Enemy: Genios is a criminal from Electrode's home world, and the two have a long standing enmity
Motivation: Justice
Origin: Electrode is an alien formed of electrical impulses "riding" the robotic body.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 5, Will 8

Power Points
Abilities 56 + Powers 67 + Advantages 4 + Skills 12 (24 ranks) + Defenses 11 = 150

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