Mister Darrk
Mister Darrrk was a name I shameless cribbed from a Micronauts comic book-it was just too good to ignore. (I was young.) I'm not sure I ever bothered explaining why he chose that pseudonym, because he doesn't have dark related powers. That said, I did like the idea enough that I'd planned to spin him off to run a new criminal organization called Account, which would use new villains making use of defeated/dead villain equipment, but things never developed that far.
Real Name: Howard Knight |
Occupation: Mercenary, criminal adventurer |
Identity: Secret |
Legal Status: Presumably citizen of the United States with a criminal record |
Place of Birth: Unknown |
Marital Status: Single |
Known Relatives: None |
Group Affiliation: Formerly Group Mind; now Account |
Base of Operations: Unknown, formerly San Francisco, California |
Height: 5'11" |
Weight: 165 lbs. |
Eyes: Brown |
Hair: Black |
Strength Level: Darrk can lift up to 10 tons. |
Marvel Superheroes Statistics
Mister Darrk | |
Fighting | Incredible |
Agility | Excellent |
Strength | Incredible |
Endurance | Remarkable |
Reason | Remarkable |
Intuition | Excellent |
Psyche | Incredible |
Known Superhuman Powers: While it isn't certain if Darrk's powers are inborn or technological, it is likely that they are inborn. Darrk can first control existing fire sources with Good ability-he often uses a lit cigarette. He has infravision at Remarkable rank. He claimed that his tuxedo gives him Good protection against attack, but that remains to be proven. He can use darkforce as a missile weapon, which does Remarkable damage; and finally, he can use telepathy at the Amazing rank.
Other Abilities: Darrk knows martial arts A, and is skilled in thrown objects.
Contacts: It is unlikely that Darrk may use Group Mind as a contact anymore, since he abandoned them. However, he may call upon the resources of Account-which is the best money can buy (at least, so he claims).