Phantom

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Phantom was a character I put together because of a desire to have a lone-vigilante sort of character. I was inspired a lot by a "What If?" storyline where Daredevil had killed the Kingpin, ended up dead himself by the end, and had the Kingpin's estranged son take over the role of Daredevil-using tech in the mask to simulate the hypersenses. So I figured this could be applied to a costume in general; solid black tights with a solid black full mask with red eye lenses. I would eventually use a lot of the ideas I had for this character for a City of Heroes character, including the general look.


Real Name: Paul Davison
Occupation: Journalist, vigilante
Identity: Secret
Legal Status: Citizen of the United States with no criminal record
Place of Birth: Norfolk, Virginia
Marital Status: Single
Known Relatives: None
Group Affiliation: None
Base of Operations: Mobile, but centered on Washington DC
Height: 5'10"
Weight: 160 lbs
Eyes: Brown
Hair: Blond
Strength Level: Unaided, Davison can lift approximately 200 lbs, but as the Phantom, he can lift about one ton.


Marvel Superheroes Statistics

Phantom
Fighting Good
Agility Good
Strength Typical/

Remarkable

Endurance Good
Reason Typical
Intuition Typical
Psyche Excellent


Equipment: Phantom wears a black bodysuit, with a partial white overcoat; this suit is a cybernetic suit, and it gives him his powers. Firstly, his red lenses give him Incredible infravision, and gives him Monstrous protection for his eyes. Next, it raises his strength to the latter level. Finally, he has the power to phase at Incredible rank.

He is also known to use a utility belt. So far, he has been revealed to use a set of smoke bombs of Remarkable density smoke and flash grenades of Excellent flashes. He can have up to six grenades of any combination. He usually uses three of each.

Other Abilities: Davison is a skilled journalist, and also is trained in martial arts B.

Contacts: Paul has the inventor Pamela Hylassman as a contact, as well as contacts in the Washington Chronicle newspaper. As Phantom, he also can rely on help from DCPD Lt. Calhorn, who often cooperates with the hero.

Mutants and Masterminds Statistics

Phantom - PL 10

Strength 6, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 0, Presence 1

Advantages
Assessment, Defensive Attack, Defensive Roll 4, Equipment 4, Evasion 2, Hide in Plain Sight, Improved Critical 3: Unarmed, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Startle, Uncanny Dodge

Skills
Acrobatics 6 (+8), Athletics 6 (+12), Close Combat: Unarmed 12 (+14), Expertise: Journalism 8 (+8), Insight 6 (+6), Intimidation 10 (+11), Investigation 12 (+12), Perception 10 (+10), Persuasion 6 (+7), Stealth 10 (+12), Technology 8 (+8), Vehicles 6 (+8)

Powers
Phantom Suit (Removable)

Infrared Lenses: Senses 1 (Infravision)
Intangibility: Insubstantial 4 (Incorporeal; Subtle 2: looks normal, Notes: Magical power can still affect him.)
Protective Lenses: Immunity 5 (Sensory Affliction Effects; Limited: Visual afflictions only)
Strength Enhancement: Enhanced Strength 4 (+4 STR)

Smoke Grenade: Cloud Area Concealment Attack 4 (All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged)

Flash Bangs: Burst Area Dazzle 4 (Alternate; Affects Sense: Visual, DC 14; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 14, Increased Range: perception)


Equipment
Utility Belt [Smoke Grenade: Cloud Area Concealment Attack 4, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged]

Offense
Initiative +2
Flash Bangs: Burst Area Dazzle 4 (DC Dog/Fort/Will 14)
Grab, +2 (DC Spec 16)
Smoke Grenade: Cloud Area Concealment Attack 4 (DC Dog 14)
Throw, +2 (DC 21)
Unarmed, +14 (DC 21)

Complications
Identity: The Phantom zealously guards his secret identity.
Motivation: Doing Good
Obsession: As a journalist, the Phantom stops at nothing to learn the truth-which tends to lead to a focus that could be called extreme.

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 6/2, Will 5

Power Points
Abilities 22 + Powers 27 + Advantages 23 + Skills 50 (100 ranks) + Defenses 28 = 150

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