Smasher

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Smasher was one of the original Hunters, and was taken off the board along with Darknight when other members were moved to the AEF. Originally he'd been trapped in his armored form permanently, but the events that would take place to merge Darknight and Smasher with the Hunters would allow him to return to a normal human form, but still able to transform into an armored juggernaut-but at a price.


Real Name: John Stammer
Occupation: Former archaeologist, former criminal adventurer, now soldier
Identity: Secret
Legal Status: Citizen of the United States with no criminal record
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Group Affiliation: Akklesh Hunters, formerly Troop of Evil
Base of Operations: Akklesh Confederation, formerly mobile, formerly Moon Base III
Height: 6'1"
Weight: Variable
Eyes: Blue
Hair: Blond
Strength Level: Smasher can lift normally about 10 tons, but when he is berserk, he can lift close to 80 tons.


Marvel Superheroes Statistics

Smasher
Fighting Remarkable/

Amazing

Agility Typical
Strength Incredible/

Monstrous

Endurance Incredible
Reason Good/

Feeble

Intuition Remarkable
Psyche Incredible/

Feeble


Known Superhuman Powers: Smasher's skin is able to transform into solid steel, giving him Incredible protection. He is also able to fire bolts of hard radiation at Good rank, but he hesitates to use such a deadly weapon. He has shown the ability to control time to Good extent: thus far, he has only summoned a pair of duplicates-frightening when they all berserk. When he does go berserk, his ability ranks in Fighting and Strength go up, at the expense of his Psyche and Reason, which occurs automatically when he transforms into steel.

Other Abilities: Smasher has learned the "art" of thrown objects, as well as tumbling and archaeology.

Contacts: Smasher may be able to use the Akklesh Hunters as a contact in the future.

Mutants and Masterminds Statistics

Smasher - PL 10

Strength 12, Stamina 8, Agility 0, Dexterity 0, Fighting 7, Intellect 2, Awareness 6, Presence 0

Advantages
All-out Attack, Improved Initiative 2, Power Attack

Skills
Acrobatics 12 (+12), Ranged Combat: Throw 8 (+8)

Powers
Steel Form (Activation: Move Action)

Berserker Fury
Enhanced Ability: Enhanced Fighting 2 (Linked; +2 FGT)
Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
Metal Sufficiency: Immunity 12 (Critical Hits, Disease, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All))
Power-Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Steel Hide: Protection 5 (+5 Toughness; Impervious)

Temporal Duplication: Duplication 7 (Horde, Multiple Minions: 2 minions)

Offense
Initiative +8
Grab, +7 (DC Spec 22)
Throw, +8 (DC 27)
Unarmed, +7 (DC 27)

Complications
Motivation: Doing Good
Weakness: While in a berserker fury, Smasher's Int and Awe scores drop to -3

Languages
English

Defense
Dodge 0, Parry 7, Fortitude 9, Toughness 13, Will 6

Power Points
Abilities 56 + Powers 79 + Advantages 4 + Skills 10 (20 ranks) + Defenses 1 = 150

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