Counterstrike: Difference between revisions

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'''Counterstrike''' was the traditional power-armor wearer of the Nemesis villains.  I envisioned the armor as being the type that could reconfigure itself to defeat any enemy by countering their abilities.  It was sort of hell to deal with in-game, though, which is probably why I rarely used him.
'''Counterstrike''' was the traditional power-armor wearer of the Nemesis villains.  I envisioned the armor as being the type that could reconfigure itself to defeat any enemy by countering their abilities.  It was sort of hell to deal with in-game, though, which is probably why I rarely used him.


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=Mutants and Masterminds Statistics=
=Mutants and Masterminds Statistics=
TBD
'''Counterstrike''' - PL 10<br/>
<br/>
Strength 9, Stamina 6, Agility 3, Dexterity 4, Fighting 4, Intellect 3, Awareness 1, Presence 1<br/>
<br/>
'''Skills'''<br/>
Athletics 8 (+17), Close Combat: Unarmed 7 (+11), Expertise: Engineering 6 (+9), Intimidation 3 (+4), Perception 10 (+11), Ranged Combat: Counterstrike 6 (+10), Ranged Combat: Plasma Projectors 6 (+10), Stealth 2 (+5), Technology 10 (+13)<br/>
<br/>
'''Powers'''<br/>
'''Combat Armor''' (Removable)<br/>
:'''Counter Tech: Nullify 10''' (Counters: Technological, DC 20; Broad; Quirk 2: Requires two rounds to analyze opponent)<br/>
::'''Counter Metahuman: Nullify 10''' (Alternate; Counters: Metahuman, DC 20; Broad; Quirk 2: Requires two rounds to analyze opponent)<br/>
:'''Enhanced Ability: Enhanced Agility 3''' (+3 AGL)<br/>
:'''Enhanced Ability: Enhanced Dexterity 4''' (+4 DEX)<br/>
:'''Enhanced Ability: Enhanced Fighting 3''' (+3 FGT)<br/>
:'''Enhanced Ability: Enhanced Stamina 5''' (+5 STA)<br/>
:'''Enhanced Ability: Enhanced Strength 5''' (+5 STR)<br/>
:'''Flight: Flight 7''' (Speed: 250 miles/hour, 0.5 miles/round)<br/>
:'''Metal Shell: Protection 8''' (+8 Toughness; Impervious)<br/>
:'''Plasma Projectors: Blast 10''' (DC 25)<br/>
<br/>
'''Offense'''<br/>
Initiative +3<br/>
Counter Metahuman: Nullify 10, +10 (DC Will 20)<br/>
Counter Tech: Nullify 10, +10 (DC Will 20)<br/>
Grab, +4 (DC Spec 19)<br/>
Plasma Projectors: Blast 10, +10 (DC 25)<br/>
Throw, +4 (DC 24)<br/>
Unarmed, +11 (DC 24)<br/>
<br/>
'''Complications'''<br/>
Enemy: Counterstrike seems to have rubbed [[Repulse]] the wrong way-that hero goes out of his way to seek out Counterstrike when he hears the villain is on the loose.<br/>
Motivation: Greed<br/>
<br/>
'''Languages'''<br/>
Native Language<br/>
<br/>
'''Defense'''<br/>
Dodge 6, Parry 6, Fortitude 8, Toughness 14, Will 6<br/>
<br/>
'''Power Points'''<br/>
Abilities 22 + Powers 87 + Advantages 0 + Skills 29 (58 ranks) + Defenses 12 = 150<br/>
<br/>
 
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.


[[Category:Marvel Characters|Counterstrike]]
[[Category:Marvel Characters|Counterstrike]]

Latest revision as of 11:14, 17 June 2018

Counterstrike was the traditional power-armor wearer of the Nemesis villains. I envisioned the armor as being the type that could reconfigure itself to defeat any enemy by countering their abilities. It was sort of hell to deal with in-game, though, which is probably why I rarely used him.


Real Name: Unknown
Occupation: Criminal Adventurer
Identity: Secret
Legal Status: Unknown
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Group Affiliation: Nemesis
Base of Operations: Rocky Mountains, Montana
Height: 5’9”
Weight: 220 lbs.
Eyes: Unknown
Hair: Unknown
Strength Level: Counterstrike can lift about 800 lbs outside of his armor. In his armor, he can lift about 80 tons.


Marvel Superheroes Statistics

Counterstrike
Fighting Good

Remarkable

Agility Typical

Excellent

Strength Excellent

Monstrous

Endurance Good

Incredible

Reason Excellent
Intuition Good
Psyche Good


Equipment: Counterstrike gains his powers from his armor. The armor firstly provides him with Incredible protection. It allows him to fly at Remarkable speeds, or 225 MPH. His gauntlets fire plasma beams at Amazing power. His most formidable powers, however, involves circuitry which analyzes an opponent's attack in two rounds, gives him something to counter their defenses, and allows him to ignore any defenses with Unearthly ability.

Other Abilities: Counterstrike hasn't shown any other skills, but he might have the engineering talent.

Contacts: Unknown at this time.

Mutants and Masterminds Statistics

Counterstrike - PL 10

Strength 9, Stamina 6, Agility 3, Dexterity 4, Fighting 4, Intellect 3, Awareness 1, Presence 1

Skills
Athletics 8 (+17), Close Combat: Unarmed 7 (+11), Expertise: Engineering 6 (+9), Intimidation 3 (+4), Perception 10 (+11), Ranged Combat: Counterstrike 6 (+10), Ranged Combat: Plasma Projectors 6 (+10), Stealth 2 (+5), Technology 10 (+13)

Powers
Combat Armor (Removable)

Counter Tech: Nullify 10 (Counters: Technological, DC 20; Broad; Quirk 2: Requires two rounds to analyze opponent)
Counter Metahuman: Nullify 10 (Alternate; Counters: Metahuman, DC 20; Broad; Quirk 2: Requires two rounds to analyze opponent)
Enhanced Ability: Enhanced Agility 3 (+3 AGL)
Enhanced Ability: Enhanced Dexterity 4 (+4 DEX)
Enhanced Ability: Enhanced Fighting 3 (+3 FGT)
Enhanced Ability: Enhanced Stamina 5 (+5 STA)
Enhanced Ability: Enhanced Strength 5 (+5 STR)
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Metal Shell: Protection 8 (+8 Toughness; Impervious)
Plasma Projectors: Blast 10 (DC 25)


Offense
Initiative +3
Counter Metahuman: Nullify 10, +10 (DC Will 20)
Counter Tech: Nullify 10, +10 (DC Will 20)
Grab, +4 (DC Spec 19)
Plasma Projectors: Blast 10, +10 (DC 25)
Throw, +4 (DC 24)
Unarmed, +11 (DC 24)

Complications
Enemy: Counterstrike seems to have rubbed Repulse the wrong way-that hero goes out of his way to seek out Counterstrike when he hears the villain is on the loose.
Motivation: Greed

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 14, Will 6

Power Points
Abilities 22 + Powers 87 + Advantages 0 + Skills 29 (58 ranks) + Defenses 12 = 150

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.