Challenger
Challenger was the first randomly rolled character I'd done for the game-and good heavens, it shows.
Over time, I tinkered with the character to get him to the point where the powers were somewhat consolidated, and I twisted his origin story around; he was an "Altered Human" when that was rolled up, and I eventually decided that he had been a mutant who had, in fact, been altered (the actual origin story escapes me; it's been a couple of decades....)
Real Name: Frank Githanic |
Occupation: Professional adventurer, professor |
Identity: Secret, but known by journalistic sources |
Legal Status: Citizen of the United States with no criminal record |
Place of Birth: San Francisco, California |
Marital Status: Single |
Known Relatives: Laura Githanic (sister) |
Group Affiliation: Force Supreme |
Base of Operations: San Francisco, California |
Height: 6' |
Weight: Variable, normally 190 lbs. |
Eyes: Blue |
Hair: Brown |
Strength Level: Challenger can lift up to one ton. |
Marvel Superheroes Statistics
Challenger | |
Fighting | Remarkable |
Agility | Incredible |
Strength | Remarkable |
Endurance | Incredible |
Reason | Incredible |
Intuition | Remarkable |
Psyche | Remarkable |
Known Superhuman Powers: Challenger may fire bolts of force from his hands, doing up to Remarkable damage with them. He is also able to increase his density to Amazing, giving him that type of armor.
Challenger could formerly phase with Amazing ability, and form claws of force with his hands with Incredible material strength. However, the effects of being caught in reality warps seem to have stripped them permanently.
Other Abilities: Challenger is skilled in biology and teaching. He also has some knowledge of financing.
Contacts: Challenger, as the former leader of Force Supreme, may call upon the mayor of San Francisco for resources.
Mutants and Masterminds Statistics
Challenger - PL 10
Strength 6, Stamina 6, Agility 6, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 4
Advantages
All-out Attack, Improved Smash, Improvised Weapon, Leadership, Power Attack, Teamwork
Skills
Athletics 6 (+12), Close Combat: Unarmed 6 (+10), Expertise: Biology 4 (+9), Expertise: Finance 2 (+7), Expertise: Teaching 4 (+9), Ranged Combat: Force Bolts: Blast 5 12 (+15)
Powers
Density Powers (Array)
- Density Phase: Insubstantial 4 (Incorporeal; Subtle: subtle)
- Increased Density
- Hardened Flesh: Protection 6 (+6 Toughness; Impervious [4 extra ranks])
- Hardened Flesh: Protection 6 (+6 Toughness; Impervious [4 extra ranks])
Force Bolts: Blast 5 (force, DC 20; Multiattack)
Offense
Initiative +6
Force Bolts: Blast 5, +15 (DC 20)
Grab, +4 (DC Spec 16)
Throw, +3 (DC 21)
Unarmed, +10 (DC 21)
Complications
Motivation: Responsibility
Phobia: Challenger was horribly wounded at one point when he resolidified his density into a solid object. This may make it difficult for him to use his power to do so in many circumstances.
Languages
English
Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 10
Power Points
Abilities 76 + Powers 37 + Advantages 6 + Skills 17 (34 ranks) + Defenses 14 = 150
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2014 Green Ronin Publishing, LLC. All rights reserved.