Doctor Demonicus II

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Doctor Demonicus II was based on the Marvel villain of the same name; the character wasn't being used at the time in the comics, was a minor footnote, honestly, and I felt it was too good a name to leave up in the air. So, naturally, the character returned to prominence in Avengers West Coast, which led to me adding a "II" suffix to his name. While I eventually renamed him entirely to "Doctor Chaos" (I think my in-story idea was that the original found out and tried to kill him because of the name thing), I figured I'd put him in at his original name here.

I recall being really lazy with his stats, just choosing the Good rank and moving up the chain for his FASERIP information.


Real Name: Unknown
Occupation: Mercenary, criminal adventurer
Identity: Secret
Legal Status: Presumably citizen of the United States with a criminal record
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Group Affiliation: Group Mind
Base of Operations: San Francisco, California
Height: 5'11"
Weight: 175 lbs.
Eyes: Unknown
Hair: Unknown
Strength Level: Demonicus can lift up to one ton.


Marvel Superheroes Statistics

Doctor Demonicus
Fighting Good
Agility Excellent
Strength Remarkable
Endurance Incredible
Reason Amazing
Intuition Monstrous
Psyche Unearthly


Known Superhuman Powers: Since it is not certain if his powers are technological in origin or inborn, they are listed here. Demonicus has shown the ability to hypnotize people at the Incredible rank. What conditions need to exist for him to use it are unknown. He wears a suit of kevlar armor, which provides protection of Good rank. He is able to shapeshift with Incredible rank. Finally, he can teleport himself with Excellent ability.

Other Abilities: Demonicus is skilled in wrestling, an asset when used with his shapeshifting ability.

Contacts: He may be able to call upon the organization known as ACCOUNT, although Mr. Darrk may or may not choose to help at such a time.

Mutants and Masterminds Statistics

Doctor Demonicus II - PL 10

Strength 6, Stamina 5, Agility 1, Dexterity 2, Fighting 1, Intellect 5, Awareness 7, Presence 4

Advantages
Equipment 1, Improved Grab, Improved Hold

Skills
Close Combat: Grab 4 (+5), Close Combat: Unarmed 4 (+5), Expertise: Psychology 6 (+11)

Powers
Protection: Protection 4 (+4 Toughness)
Shapeshift: Shapeshift 4

Inhuman Form (Powers: Crushing Blow: Strength-based Damage 10, Elongation: Elongation 2, Extra Limbs: Extra Limbs 5, Parry +3 (+11))
Crushing Blow: Strength-based Damage 10 (DC 31)
Elongation: Elongation 2 (Elongation: 30 feet, +2 to grab)
Extra Limbs: Extra Limbs 5 (5 extra limbs, Advantages: Improved Grab)

Super Hypnosis: Concentration Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration)
Teleport: Teleport 5 (900 feet in a move action, carrying 50 lbs.)

Long Range Teleport: Teleport 5 (Alternate; Carry 50 lbs.; Extended: 30 miles in 2 move actions; Limited to Extended)


Power Settings
Increased Mass (Traits: Strength +4 (+10), Stamina +2 (+7))
Inhuman Form (Powers: Crushing Blow: Strength-based Damage 10, Elongation: Elongation 2, Extra Limbs: Extra Limbs 5, Parry +3 (+11))

Equipment
Body Armor [Protection: Protection 4, +4 Toughness]

Offense
Initiative +1
Crushing Blow: Strength-based Damage 10, +1 (DC 31)
Grab, +7 (DC Spec 18)
Super Hypnosis: Concentration Affliction 10, +1 (DC Will 20)
Throw, +2 (DC 21)
Unarmed, +5 (DC 21)

Complications
Motivation: Power
Reputation: Group Mind has a poor reputation for being losers. Demonicus is working to reverse the trend.

Languages
English

Defense
Dodge 10, Parry 11/8, Fortitude 5, Toughness 9, Will 7

Power Points
Abilities 62 + Powers 63 + Advantages 2 + Skills 7 (14 ranks) + Defenses 16 = 150

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